About Good Trouble
Making the most of every day
Good Trouble is on a mission to make it easier than ever to discover and enjoy accessible games.
Good Trouble is a games technology company with accessibility at our core. Since meeting in college, founders Arman Nobari and Anthony Gibson shared a love of video games, barbecue, and coding projects.
During Arman's battle with cancer earlier in life, he experienced firsthand how games could provide a vital escape - yet his friends in the hospital struggled to find titles they could play. In the time since then, very little changed to make it easier. Finding accessible games was still a time-consuming, complex task.
Arman and Anthony knew they could create a better way to find games, that truly understood the needs of gamers with disabilities.
AbleToPlay, Good Trouble's first project, is an accessibility focused games discovery platform. Built atop the most robust dataset on games accessibility in the world, and built in partnership with the World Institute on Disability, AbleToPlay matches gamers to games based on a world's-first innovation: personalized accessibility scores.
Good Trouble is a games technology company with accessibility at our core. Since meeting in college, founders Arman Nobari and Anthony Gibson shared a love of video games, barbecue, and coding projects.
During Arman's battle with cancer earlier in life, he experienced firsthand how games could provide a vital escape - yet his friends in the hospital struggled to find titles they could play. In the time since then, very little changed to make it easier. Finding accessible games was still a time-consuming, complex task.
Arman and Anthony knew they could create a better way to find games, that truly understood the needs of gamers with disabilities.
AbleToPlay, Good Trouble's first project, is an accessibility focused games discovery platform. Built atop the most robust dataset on games accessibility in the world, and built in partnership with the World Institute on Disability, AbleToPlay matches gamers to games based on a world's-first innovation: personalized accessibility scores.
Good Trouble is a games technology company with accessibility at our core. Since meeting in college, founders Arman Nobari and Anthony Gibson shared a love of video games, barbecue, and coding projects.
During Arman's battle with cancer earlier in life, he experienced firsthand how games could provide a vital escape - yet his friends in the hospital struggled to find titles they could play. In the time since then, very little changed to make it easier. Finding accessible games was still a time-consuming, complex task.
Arman and Anthony knew they could create a better way to find games, that truly understood the needs of gamers with disabilities.
AbleToPlay, Good Trouble's first project, is an accessibility focused games discovery platform. Built atop the most robust dataset on games accessibility in the world, and built in partnership with the World Institute on Disability, AbleToPlay matches gamers to games based on a world's-first innovation: personalized accessibility scores.
Join The Community
We're always building with input from our community, and Discord is where it's all happening. Come join the party!
Join The Community
We're always building with input from our community, and Discord is where it's all happening. Come join the party!
Join The Community
We're always building with input from our community, and Discord is where it's all happening. Come join the party!